Article
Education and Training

Assessing Effects on Preference for Collaborative Learning of Millennials in the Context of Massively Multiplayer Online Games

Date: 06/03/2014
Author: Laura Salciuviene, Kelvin Lee, Veronica Erika C. Buenaventura
Contributor: eb™ Research Team

This study explores the relationship between three independent variables (amount, social context of massively multiplayer online game play [MMOG] and motivation) and the dependent variable, preference for collaborative learning. An online survey was conducted with 492 Millennials playing world of warcraft. The findings suggest that players who are motivated by achievement and immersion and who participate in highly social in-game activities (i.e. raids), have the highest preference for collaborative learning, while the amount of MMOG play was not linked to preference for collaborative learning. Implications for better meeting needs of future employers in a global work environment are offered.